Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2020.3.30f1
2021.2
2022.1
2022.2
Issue ID
1409175
Regression
No
ManagedReferences on a Prefab instance that cannot be applied or reverted to the Prefab Asset needs to be handled
Reproduction steps:
1. Open the attached 'My project' project
2. Open the 'scene' Scene
3. Observe the 'Placer with override' GameObject in the Inspector
4. Right-click on the 'Placer' property and 'Apply to Prefab 'Placer''
5. Observe the Console
Expected result: No errors are in the Console
Actual result: Multiple 'ApplySingleProperty copy state error: SerializedProperty could not be found for placer.lineDirection.x' errors are in the Console
Reproducible with: 2020.3.30f1, 2021.2.14f1, 2022.1.0b11, 2022.2.0a7
Could not test with: 2019.4.36f1 (due to compile errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a18