Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.11f1
2021.2
2021.3
2022.1
2022.2
Issue ID
1409210
Regression
No
Canvas Group Component's "Block Raycasts" and "Interactable" options work when the Component is disabled
Reproduction steps:
1. Open the attached project
2. Enter Play Mode
3. Observe button behavior
4. Select "Canvas" GameObject in the Hierarchy window
5. Enable "Blocks Raycasts" and "Interactable" options under the Canvas Group component in the Inspector window
6. Observe button behavior
Expected result: the "Block Raycasts" and "Interactable" options shouldn't take effect when the Canvas Group Component is disabled
Actual result: the "Block Raycasts" and "Interactable" options take effect
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Note: in Unity versions 2021.2.19f1, 2021.3.1f1, 2022.1.0f1 and 2022.2.0a11 when the Canvas Group component is disabled, only the "Blocks Raycasts" option takes effect and the "Interactable" option doesn't
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window
- Error "Could not create asset from Packages/com.unity.postprocessing/PostProcessing" when adding Post Processing package via Git URL for the first time
Add comment