Search Issue Tracker
HDRP light culling imprecise when using large Far Clipping Plane
How to reproduce: 1. Open the attached project (HDRPShadowTest.zip) 2. Open scene Scenes/Test 3. Observe the Game view Expected res... Read more
[HDRP] Changing the Opacity of the Material doesn't affect it when the S...
How to reproduce: 1. Open the user's attached "OpacityIssue" project 2. Open the "SampleScene" Scene 3. Observe the Sphere in the Sc... Read more
[HDRP] Tiles missing lights when camera's near and far plane distance is...
Steps to reproduce: - Open "Outdoors Scene" in attached project - Look at the rendering in the game view Expected : - All objects ... Read more
[HDRP] "Failed to call instance function Invoke" error is thrown when ri...
How to reproduce: 1. Open the user's attached "hdrp camera error" project 2. Enter the Play Mode in the "testScene" Scene 3. Select ... Read more
[HDRP] Visual rendering glitch when using some Passes in the Custom Pass...
How to reproduce: 1. Open the user's attached "hdrp camera error" project 2. Open the "SampleScene" Scene 3. Select the "Custom Pass... Read more
Planar Reflection Probe always forces objects to be rendered when occlus...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Bugs 3. Go to the Game view and enable the Stats overlay ... Read more
[HDRP] Changing advanced settings visibility results in multiple errors ...
Repro: 1) Open any project on master 2) On any volume choose Show All Advanced Properties 3) Change the visibility to All Visible E... Read more
[HDRP] Viewport resolution works incorrectly when dynamic resolution sca...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "DynamicResHDRPBug_2021_2_8_Extracted.zip" project 2. In File > ... Read more
[HDRP] DLSS renders a scaled up / cropped version in build
Repro steps : - Open attached project - Open scene called "SampleScene" - Build the project (or launch the build in binaries folder... Read more
[HDRP] Lighting window shows not the actual settings that would be used ...
HDRP uses the last loaded scene to bake sky lighting. The Lighting tab shows the active scenes settings. This leads to confusions. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader with RWBuffer<> type throws an error when it is compiled with Vulkan API
- [Device Simulator] When simulator window is narrow, toolbar controls deform and some become inacessible
- [Device Simulator] Only one Touch Input is recognized when using Device Simulator
- "PropertiesGUI() is being called recursively" warning produced when trying to open color picker when object picker is opened
- [Device Simulator] Getting different transform position on Device Simulator compared to a device when using EnhancedTouchSupport