Search Issue Tracker
Fixed
Votes
0
Found in [Package]
14.0.0
Issue ID
1402226
Regression
No
Using Volumetric Clouds and multiple Dynamic Lights produces incorrect lighting when a Mesh is in Camera view
How to reproduce:
1. Open the user's project "HDRPBugTest.zip"
2. Open the "test1" Scene
3. Observe Cloud lighting
4. Disable "Plane" GameObject
Expected result: Sky and Clouds are lit properly regardless of a Mesh is present
Actual result: Sky and Cloud lighting is wrong if a Mesh is present
Reproducible with: 12.1.4 (2021.2.12f1), 13.1.5 (2022.1.0b8), 14.0.0 (2022.2.0a5)
Could not test with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.29f1) Volumetric Clouds not available
Note: When selecting "Sun" GameObject and setting its Time Of Day to 32000 in "Day Night Controller" Script Component, the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note:
Fixed in: 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10)