Search Issue Tracker
Fixed
Votes
0
Found in [Package]
14.0.0
Issue ID
1402226
Regression
No
Using Volumetric Clouds and multiple Dynamic Lights produces incorrect lighting when a Mesh is in Camera view
How to reproduce:
1. Open the user's project "HDRPBugTest.zip"
2. Open the "test1" Scene
3. Observe Cloud lighting
4. Disable "Plane" GameObject
Expected result: Sky and Clouds are lit properly regardless of a Mesh is present
Actual result: Sky and Cloud lighting is wrong if a Mesh is present
Reproducible with: 12.1.4 (2021.2.12f1), 13.1.5 (2022.1.0b8), 14.0.0 (2022.2.0a5)
Could not test with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.29f1) Volumetric Clouds not available
Note: When selecting "Sun" GameObject and setting its Time Of Day to 32000 in "Day Night Controller" Script Component, the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Resolution Note:
Fixed in: 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10)