Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1385645
Regression
No
Decals disappear when using DE Environment package and "Decal Layers" is enabled
Reproduction steps:
1. Open the user's attached project "DE HDRP 10.4.0.zip"
2. Focus on the "DE Decal Paint Splat" under "Decals" in the Hierarchy window
3. Open "Project Settings... > HDRP Default Settings"
4. Toggle "Decal Layers" on and off under "Default Frame Settings For Camera"
Expected result: The decal is visible regardless of whether "Decal Layers" is enabled
Actual result: The decal is not visible when "Decal Layers" is enabled
Reproducible with: 12.1.4 (2021.2.12f1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Could not test with: 7.7.1 (2019.4.36f1) (No "Decal Layers" setting)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note:
Issue comes from the settings of the MeshRenderer component of the surface receiving the decal.
The renderering layer mask on the renderer is set to contain only layer 0, while the decal projector affects only decal layer 0, which corresponds to rendering layer 8
When ticking rendering layer 8 on the mesh renderer, the decal is correclty received when decal layer is ticked and unticked.