Search Issue Tracker
Fixed in 2022.2.0a16.2397_234ebb353e35
Votes
0
Found in [Package]
14.0.0
Issue ID
1401162
Regression
No
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :
- Open attached project
- Open scene called "SampleScene"
- Build and run
(Or alternatively launch de .exe in the project binaries folder)
Expected : When launched, move the mouse up to see the green cloud layer in the sky
Result : All is black, we can only see the lens flare as a post process.
Additional info :
- Has been reproduced two times
--- one in the forum: https://forum.unity.com/threads/hdrp-builds-using-the-cloud-layer-feature-show-a-black-screen-on-certain-gpus.1233829/
--- on by one of our quality people: https://unity.slack.com/archives/C070ST8DR/p1643983093797799
Environment :
- Windows 10
- Unity 2022.2.0a4
- HDRP 14.0.0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
nehvaleem
Nov 03, 2022 08:11
any news about backport to 2021.3?