Search Issue Tracker
Fixed in 15.0.0
Fixed in 12.1.6, 13.1.8
Votes
0
Found in [Package]
14.0.0
Issue ID
1394192
Regression
No
[HDRP] Memory leak when destroying reflection probes
Reproduction steps:
1. Open the user's attached project
2. Open Assets > Scenes > SampleScene
3. Open Window > Analysis > Profiler
4. Enter PlayMode and observe the Profiler
Expected result: Memory is stable
Actual result: Memory leak
Reproduced with: 7.7.1 (2019.4.26f1), 10.8.1 (2020.3.28f1), 12.1.4 (2021.2.11f1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 15.0.0):
Fixed in: 2022.2.0a9
Resolution Note (fix version 13.1.8):
Fixed in: 13.1.8 (2022.1.1f1)
Resolution Note (fix version 12.1.6):
Fixed in: 12.1.6 (2021.3.3f1)