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[WebGL] [Canary] Mouse wheel scrolling when the cursor is locked and hid...
To reproduce: 1) Open attached project and scene 2) Build and run for WebGL 3) Open it on Google Chrome Canary 4) Scroll the mouse w... Read more
Missleading warning in sprite renderer draw mode, when using sprite with...
Reproduction steps: 1. Open project attached(TileBug.zip) 2. Open scene "Test" 3. Press on New Sprite 4. Investigate warning under "... Read more
CCD is broken on pooled objects
1. Open attached project 2. Open scene Bullet Test/Bullet Test.unity 3. Play the scene 4. Press the Space Bar to launch some project... Read more
RestoreSceneBackups doesn't seem to respect RequireComponent thus breaki...
To reproduce: 1. Open attached project; 2. Open Asset folder of the attached project and remove "Level2" scene Folder (case_887641-... Read more
[Linux Editor] Pressing Alt and Shift buttons doesn't expose additional ...
Pressing Alt or Shift won't expose additional Anchor Preset options. Steps to reproduce: 1) Create a new project. 2) In the Hiererc... Read more
Crash in Animator::FireBehaviours when a runtimeAnimatorController is re...
Reproduction Steps: 1. Import attached project. 2. Open "Brad" scene. (Assets/Scenes/Dev/Brad) 3. Include "Town" scene. (Assets/Scen... Read more
ps_process_raw crash caused when trying to access the microphone source
Steps to reproduce: 1. Open "Vox Magicka.zip" project 2. Load "Test Scene" scene 3. Enter playmode -Crash Note: Check TestScript.cs... Read more
Shadows are not rendered even though they fall within camera frustum
Steps to reproduce: 1. Open attached project 2. Open "TestScene_LowFOV" scene 3. Select "Main Camera" game object -Inspect the Game ... Read more
Using PropertyDrawers in conjunction with FormerlySerializedAs attribute...
Steps to reproduce: 1. Download and open the attached project 2. Select the GameObject "Gameobject" in the hierarchy 3. Change the v... Read more
Crash in dynamic_pptr_cast when parent's scale is close to 0 and its chi...
Not reproducible in 2017.1.0b3 To reproduce: 1.Download and open attached project. 2.Open "pixel8" scene. 3.In the hierarchy expan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX