Search Issue Tracker
By Design
Votes
0
Found in
5.5.1p2
Issue ID
889158
Regression
No
Shadows are not rendered even though they fall within camera frustum
Steps to reproduce:
1. Open attached project
2. Open "TestScene_LowFOV" scene
3. Select "Main Camera" game object
-Inspect the Game view/Camera Preview, there is no shadow
4. Set Clipping Planes->Far to 125 or more
-Shadow appears
Expected result: The Shadows should render as long as they are within the camera frustum.
Actual result: Extra camera clipping is needed to render shadows.
Reproduced on: 5.5.1p2, 5.6.0b11, 2017.1.0a2
Note: in 5.5.1p2 only reproducible on windows standalone(on android platform everything works as expected).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment