Search Issue Tracker

Won't Fix

Votes

0

Found in

5.6.0b1

Issue ID

862973

Regression

No

Using PropertyDrawers in conjunction with FormerlySerializedAs attribute can lead to the value resetting on play in Prefabs

Scripting

-

Steps to reproduce:
1. Download and open the attached project
2. Select the GameObject "Gameobject" in the hierarchy
3. Change the value of "Test" to any other number
4. Enter playmode

Expected result: "test" value stays the same
Actual result: "test" value resets to the one saved on the prefab

Reproduced on: 5.3.8f1, 5.4.5p1, 5.5.2p1, 5.6.0b11, 2017.1.0a3, 2018.3.0a6

Notes:
-The user has created a complex custom variable system that uses custom conversions to bytes and encryption
-Only the ObscureDouble is affected by this and only on prefabs
-Can be "fixed" by moving lines 33 and 34 to line 26

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.