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Won't Fix
Votes
0
Found in
5.6.0b1
Issue ID
862973
Regression
No
Using PropertyDrawers in conjunction with FormerlySerializedAs attribute can lead to the value resetting on play in Prefabs
Steps to reproduce:
1. Download and open the attached project
2. Select the GameObject "Gameobject" in the hierarchy
3. Change the value of "Test" to any other number
4. Enter playmode
Expected result: "test" value stays the same
Actual result: "test" value resets to the one saved on the prefab
Reproduced on: 5.3.8f1, 5.4.5p1, 5.5.2p1, 5.6.0b11, 2017.1.0a3, 2018.3.0a6
Notes:
-The user has created a complex custom variable system that uses custom conversions to bytes and encryption
-Only the ObscureDouble is affected by this and only on prefabs
-Can be "fixed" by moving lines 33 and 34 to line 26
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Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.