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Won't Fix
Votes
0
Found in
5.6.0b1
Issue ID
862973
Regression
No
Using PropertyDrawers in conjunction with FormerlySerializedAs attribute can lead to the value resetting on play in Prefabs
Steps to reproduce:
1. Download and open the attached project
2. Select the GameObject "Gameobject" in the hierarchy
3. Change the value of "Test" to any other number
4. Enter playmode
Expected result: "test" value stays the same
Actual result: "test" value resets to the one saved on the prefab
Reproduced on: 5.3.8f1, 5.4.5p1, 5.5.2p1, 5.6.0b11, 2017.1.0a3, 2018.3.0a6
Notes:
-The user has created a complex custom variable system that uses custom conversions to bytes and encryption
-Only the ObscureDouble is affected by this and only on prefabs
-Can be "fixed" by moving lines 33 and 34 to line 26
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Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.