Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
887735
Regression
Yes
Crash in Animator::FireBehaviours when a runtimeAnimatorController is replaced at runtime with an AnimatorOverrideController
Reproduction Steps:
1. Import attached project.
2. Open "Brad" scene. (Assets/Scenes/Dev/Brad)
3. Include "Town" scene. (Assets/Scenes/Slice1/Town)
4. Enter Play mode.
5. Move character with WASD and attack with J/K.
6. Defeat the enemy.
Result: Unity crashes.
Reproducible with: 5.5.2p2
Note #1: Unity crashes instantly in 5.6 and 2017.1 versions.
Note #2: This is most likely a duplicate of 731237. However, the issue has been resolved as Fixed in 5.4.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment