Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
887735
Regression
Yes
Crash in Animator::FireBehaviours when a runtimeAnimatorController is replaced at runtime with an AnimatorOverrideController
Reproduction Steps:
1. Import attached project.
2. Open "Brad" scene. (Assets/Scenes/Dev/Brad)
3. Include "Town" scene. (Assets/Scenes/Slice1/Town)
4. Enter Play mode.
5. Move character with WASD and attack with J/K.
6. Defeat the enemy.
Result: Unity crashes.
Reproducible with: 5.5.2p2
Note #1: Unity crashes instantly in 5.6 and 2017.1 versions.
Note #2: This is most likely a duplicate of 731237. However, the issue has been resolved as Fixed in 5.4.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment