Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
889118
Regression
Yes
CCD is broken on pooled objects
1. Open attached project
2. Open scene Bullet Test/Bullet Test.unity
3. Play the scene
4. Press the Space Bar to launch some projectiles at the wall
- Note that most of them very clearly pass through the collider
- Reproduced with 5.6.0b10 (15ce64caaa71)
- Not reproducible with 5.6.0b9 (e1cc23a55ad8), 5.5.1p4 (f10174ef3e2d)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment