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Changing the center of mass makes the Rigidbody constraints fail to lock
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: falling cube stops Actual result: ... Read more
Mouse menu is being offset when right-clicking in Animator window
To reproduce: 1. Open project attached 2. In project window, double-click the Animator controller AnimC to open it 3. In Animator wi... Read more
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapte...
To reproduce: 1. Open repro project 2. Build and run for WebGL Expected: no errors will be thrown Actual: 'System.ExecutionEngineEx... Read more
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce: 1. Open Us... Read more
Objects in "Ultimate Rope Editor" explode when entering play mode
To reproduce: 1. Download attached project "A$ BASH 2017.2 part 4.zip" and open in Unity 2. Open "04 - Breakable ropes" scene 3. En... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce: 1. Open QA attached project "AssetBundleTest.zip" 2. Open script inside Editor folder 3. Inspect that Asset is m... Read more
Game window does not display additional scenes in Edit mode, when adding...
There are 4 scenes in this project. 2 scenes ("AutoGen1" and "AutoGen2") have Scene Lighting set to AutoGenerate. Other 2 scenes ("N... Read more
Particle system sub-emitter spawns offset particles when not Play On Awa...
To reproduce: 1. Open the project, attached by the user (TestUnity2017_1.zip) 2. Open "Test" scene 3. Press Pause button and enter... Read more
[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns ...
To reproduce: 1. Open project attached by the user 2. Open "MainScene" scene 3. In Edit->Project Settings -> Player enable Metal sup... Read more
In Playmode object with "Playable Director" jumps back to starting posit...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Open Timeline window. (Happens only if Timeli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view