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Fixed in 2017.2.0f3



Found in


Issue ID




Particle system sub-emitter spawns offset particles when not Play On Awake and particles object is moved before playing

Visual Effects - Legacy


To reproduce:

1. Open the project, attached by the user (
2. Open "Test" scene
3. Press Pause button and enter Play mode to launch the game paused
4. Unpause the game
5. (Optional) Observe Startup.cs script

Expected: an instantiated Particle System object doesn't show two effects instead of one, when moving it to some position in the world and manually telling it to play via ParticleSystem.Play method

Reproduced in 2017.1.0b3, 2017.1.0f3, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Did not reproduce in 5.6.2p4, 2017.1.0b2
Regression introduced in 2017.1.0b3

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