Search Issue Tracker
By Design
Votes
0
Found in
5.5.0p1
Issue ID
933204
Regression
Yes
Changing the center of mass makes the Rigidbody constraints fail to lock
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
Expected result: falling cube stops
Actual result: constraints fail and cube does not stop
Reproduced on 5.5.0b9, 5.5.4f, 5.6.2p4, 2017.1.0f3, 2017.2.0b3, 2017.3.0a1
Not reproduced on 5.4.5p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
- Context menus open on a different monitor when there are three monitors used
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
Resolution Note:
Rotational DoF lock is relative to mass-space (body's pose multiplied by TRS(center-of-mass, inertia rotation, one)). Setting center of mass will update inertia rotation too, and will make the DoF lock work relative to the new center of mass. Just visualise where the new CoM is and plot the axes of inertia tensor rotation.