Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0b3
Issue ID
932431
Regression
No
In Playmode object with "Playable Director" jumps back to starting position, when different object is selected
To reproduce:
1. Open attached project "TimelineKilling.zip".
2. Open "Test" scene.
3. Open Timeline window. (Happens only if Timeline window is opened)
4. Select "Cube_Timeline" in Hierarchy.
5. Press play.
6. Wait until animation completes.
7. Select any other object in Hierarchy.
Expected result: "Cube_Timeline" object stays in the same position as it was.
Actual result: "Cube_timeline" jumps back to it's starting position.
Reproducible: 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window
- Error "Could not create asset from Packages/com.unity.postprocessing/PostProcessing" when adding Post Processing package via Git URL for the first time
Add comment