Search Issue Tracker
Fixed in 2018.2.X
Votes
6
Found in
2017.1.0f3
Issue ID
933234
Regression
Yes
[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns pointer to the new texture instead of the original
To reproduce:
1. Open project attached by the user
2. Open "MainScene" scene
3. In Edit->Project Settings -> Player enable Metal support for the editor
4. Hit play
Expected: Both textures should have the same color because the second texture is just a pointer to the original one.
Actual: Color is changed only on original texture which means that a new texture was created and Texture2D.GetNativeTexturePtr returned a pointer to this new texture.
Reproduced with: 2017.1.0b1, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Not reproducible with 5.6.2p4
Reproduces only on Metal API, OpenGL works as expected.
Fixed in Unity 2018.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit 'background-size' property is not fully animatable
- Moving the Scrollbar via clicking no longer works after the first-click when page size is too small
- Elements in UI Builder Viewport are displayed incorrectly when Editor UI Scaling is set to 125%
- Prefab referencing a script is not shown in the Search window's Project tab when using "Find References In Project"
- Scroll view sensitivity remains unchanged when modifying the "--unity-metrics-single_line-height" value
blunzn
Feb 15, 2018 15:28
Also having trouble with GetNativeTexturePtr on Metal. Last known working version is 5.6.4p1, still persists in 2017.3.1p1.
For me the problem is not calling GetNativeTexturePtr (returned pointer stays the same when i call it multiple times in one frame), but using Texture2D.SetPixels and Texture2D.Apply. After those calls, GetNativeTexturePtr returns new values each time - only on Metal.