Search Issue Tracker
Fixed in 2018.2.X
Votes
6
Found in
2017.1.0f3
Issue ID
933234
Regression
Yes
[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns pointer to the new texture instead of the original
To reproduce:
1. Open project attached by the user
2. Open "MainScene" scene
3. In Edit->Project Settings -> Player enable Metal support for the editor
4. Hit play
Expected: Both textures should have the same color because the second texture is just a pointer to the original one.
Actual: Color is changed only on original texture which means that a new texture was created and Texture2D.GetNativeTexturePtr returned a pointer to this new texture.
Reproduced with: 2017.1.0b1, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Not reproducible with 5.6.2p4
Reproduces only on Metal API, OpenGL works as expected.
Fixed in Unity 2018.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The terrain appears darker when "Per-pixel Normal" is enabled
- [Linux] Editor assertion causes Test Runner to fail when executing it in Batch Mode
- Color selection by the mouse cursor is still enabled when the "Esc" button is pressed
- Game view becomes black and the Scene window becomes grey, “ArgumentOutOfRangeException” errors and “Render Pipeline error” warnings appear after changing the name or deleting URP/HDRP global settings file
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
blunzn
Feb 15, 2018 15:28
Also having trouble with GetNativeTexturePtr on Metal. Last known working version is 5.6.4p1, still persists in 2017.3.1p1.
For me the problem is not calling GetNativeTexturePtr (returned pointer stays the same when i call it multiple times in one frame), but using Texture2D.SetPixels and Texture2D.Apply. After those calls, GetNativeTexturePtr returns new values each time - only on Metal.