Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
930594
Regression
Yes
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapterFrame' for which no AOT code was generated
To reproduce:
1. Open repro project
2. Build and run for WebGL
Expected: no errors will be thrown
Actual: 'System.ExecutionEngineException: Attempting to call method 'System.Reflection.MonoProperty::GetterAdapterFrame' for which no ahead of time (AOT) code was generated.' error is thrown.
Reproduced: 2017.1.0f3
Not reproducible 5.6.2p3, 2017.2.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
kyubuns
Aug 14, 2017 08:04
I think this issue happened in iOS build and Unity2017.1.0p3