Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
930594
Regression
Yes
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapterFrame' for which no AOT code was generated
To reproduce:
1. Open repro project
2. Build and run for WebGL
Expected: no errors will be thrown
Actual: 'System.ExecutionEngineException: Attempting to call method 'System.Reflection.MonoProperty::GetterAdapterFrame' for which no ahead of time (AOT) code was generated.' error is thrown.
Reproduced: 2017.1.0f3
Not reproducible 5.6.2p3, 2017.2.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
kyubuns
Aug 14, 2017 08:04
I think this issue happened in iOS build and Unity2017.1.0p3