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ShadowCaster2D does not update when using Sprite flipbook animation
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Move around... Read more
Ligtmaps disappear when entering the Play Mode
How to reproduce: 1. Open the “IN_75657” project 2. Open the “TestScene” 3. Press Window → Rendering → Lighting → Generate Light ... Read more
Image of the sprite is not accurate when previewing it in the Inspector ...
How to reproduce: 1. Create a new project 2. Download the “player_texture.unitypackage” 3. Export the downloaded package to the p... Read more
"NullReferenceException" error thrown in the Console after removing a pa...
Reproduction steps: 1. Open the attached “repro_IN-72399“ project 2. Open the Entities Hierarchy window (“Window → Entities → Hier... Read more
Classes whose names differ only by capitalization get mixed up by the in...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Select the “Refen... Read more
[Mobile] PointerEventData.pointerId is the same when simultaneously rele...
Steps to reproduce: 1. Open the attached project “TouchTest Latest” 2. Build and Run the project on the device 3. Press the finge... Read more
"SGICE002" error is thrown to the Console when a partial class extends t...
How to reproduce: 1. Open the “ECS Tutorial“ project 2. Observe the Console Expected result: No “SGICE002: This error indicates... Read more
[Optional] RefRO<T> always returns false when T is a Tag Component
How to reproduce: 1. Open the user-attached project “EcsPlayground” 2. Open the “Bug” scene 3. Enter the Play Mode 4. Observe th... Read more
PlayMode Emulation of the Eye Rig Projection Layer Shows Objects in Reve...
*Steps to reproduce:* 1. Create a Cube and Sphere and place the Cube in front of the Sphere 2. Create a new Projection Eye Rig... Read more
Data corruption when adding the data from one NativeList<T> to the other...
How to reproduce: 1. Open the “ReproNativeList“ project 2. Open the “SampleScene” 3. Add “TestTwo.cs“ to a GameObject 4. Enter t... Read more
All about bugs
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Latest issues
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