Search Issue Tracker
Fixed
Fixed in 0.5.0
Votes
0
Found in [Package]
0.5.1
Issue ID
XRCLB-46
Regression
No
PlayMode Emulation of the Eye Rig Projection Layer Shows Objects in Reverse Order
Steps to reproduce:
1. Create a Cube and Sphere and place the Cube in front of the Sphere
2. Create a new Projection Eye Rig
3. Assign the Cube and Sphere to the Projection Eye Rig by changing their User Layer to that of the Eye Rig
4. Enter PlayMode
Actual results: The Game View will show that Sphere in front of the Cube
Expected results: The Game View to show that the Cube is in front of the Sphere
!objectrendering-order-bug.png!
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 0.5.0):
Adjusted Depth Format to D32 to prevent render order issues.