Search Issue Tracker
Fixed
Fixed in 1.11.3
Votes
3
Found in [Package]
1.8.1
1.11.1
Issue ID
ISXB-845
Regression
No
[Mobile] PointerEventData.pointerId is the same when simultaneously releasing and then pressing with another finger
Steps to reproduce:
1. Open the attached project “TouchTest Latest”
2. Build and Run the project on the device
3. Press the finger on the right side of the screen, then simultaneously release it, and press the left side of the screen with another finger
Expected result: Creates new a pointerId for a finger on the left side
Actual result: The pointerId of the left side is the same as it was of the finger on the right side
Reproducible with: 1.2.0, 1.4.1, 1.6.1, 1.6.3 (6000.0.0b13), 1.7.0 (2021.3.36f1, 2022.3.22f1, 2023.2.17f1, 6000.0.0b13), 1.8.1 (6000.0.0b13)
Testing environment: macOS Sonoma 14.3.1 (Intel)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00464 - LGE LG Premier Pro (LM-X410.FGN), CPU: Snapdragon 820 MSM8996, GPU: Adreno 308, OS: 8.1.0
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00526 - samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
VLNQA00394 - iPhone 13 mini (MLK23ET/A), CPU: Apple A15 Bionic, OS: 16.2
VLNQA00536 - iPad 8th Gen (WiFi) (MYL92HC/A), CPU: Apple A12 Bionic, OS: 15.2
Notes:
- Reproducible with both Android and iOS
- After pressing again on any of the sides, the pointerId is skipped (e.g. from L Exit 83886082 to 83886084 on the next touch, and skips 83886083)
- Doesn’t reproduce without Input System package (by user)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 1.11.3):
This will be fixed in the next release of the Input System package.