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The parameter in animator was reset when the animation clips are replace...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity 3. Play the scene 4. See the output in console: Before set@... Read more
Using Canvas on World Space or Camera, buttons are not clickable if Pos ...
Using Canvas on World Space or Camera, buttons are not clickable if its Pos Z is less than zero. Setting Pos Z to 1 fixes the issue.... Read more
Using Flythrough mode, you can get out of scene view bounds
Scrolling back with a mouse there are boundaries which stops you from scrolling further. Using flythrough mode tho, you can evade th... Read more
Editor start up times are through the roof in 2017.2
Editor start up times are getting slower and slower with every release. For starting an empty project (on my machine): Unity 4.2.2 ... Read more
Editor freeze compiling scripts on GeneratingConstants step
Reproduction steps: 1. Open the attached project(OC link)(8:30 AM). - Editor will freeze compiling scripts on GeneratingConstants s... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps: 1. Open the attached project "transition exception.zip" and undock the preview window (setup should look simila... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps: 1. Open the attached project with 5.3 Unity version. 2. Navigate to Assets > Plugins > iOS > Flurry > iOS folder... Read more
Processes with Layout Rebuild or Graphic Rebuild shows under unrelated C...
Reproduction steps: 1. Open the attached project. 2. Open profiler. 3. Enable Deep Profile. 4. Play the scene. 5. Click the Space bu... Read more
[Material] Alpha value that is Animated in Materials Color property is r...
How to reproduce: 1. Open users attached project and "testScene" 2. Open the Game view, notice that there are two White bars in the... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
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