Search Issue Tracker

Won't Fix



Found in


Issue ID




Using Flythrough mode, you can get out of scene view bounds



Scrolling back with a mouse there are boundaries which stops you from scrolling further. Using flythrough mode tho, you can evade those boundaries and go out of scene view boundaries and corrupt the whole scene view.

To reproduce:
1.Create new Unity project
2.Open scene view
3.Click right mouse button to enter flythrough mode
4.While in flythrough mode go forward with W + SHIFT until you start to see scene view corrupting

Reproduced on: 5.4.6f1 5.6.2p4 2017.1.0f3 2017.3.0a1

Using Unity 5.4.6f1 you get these error in the console: transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }.

Comments (1)

  1. mickaelb_simthetiq

    Feb 16, 2018 18:38

    I need to add there is another issue with Flythrough mode. If you are in this mode and you have something which blocks the next frame update (like loading a big additive scene in my case), during the next update, the sceneview camera is usually out of bounds since its position is computed using time elapsed, last position and speed. I don't think it cares about time elapsed to update the frame.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.