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Editor freezes and silently crashes when an object with SerializeReferen...
Reproduction steps: 1. Open the attached project "case_1222795.zip" 2. Load the TestScene 3. Select the "Script" GameObject in the H... Read more
Crash on (ntdll) RtlUserThreadStart when exiting Play Mode
Reproduction steps: 1. Open user's attached project "pun_basics_tut" and scene "Launcher" 2. Enter Play Mode 3. Enter a name and pre... Read more
[IMGUI] Color property from Text Mesh component is not resetting on sel...
On resetting the Text Mesh component, color property is not getting set to the default value. It remains unchanged even on resting t... Read more
Editor hangs when entering the Play Mode and the Advertisement Package i...
How to reproduce: 1. Open the attached project 2. Enter the Play Mode / change the current Scene to "SampleScene" / exit from the Un... Read more
NullReferenceException on entering in Play mode when Editor Window calls...
Editor throws NullReferenceException on entering in play mode when Sikking editor or Custom Outline OR Custom Physics Shape module i... Read more
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0 Steps to reproduce: 1) Open attached project, 9801_ShurikenLightModule scene 2) Make sure Poin... Read more
Crash on build using VFX Graph on AMD graphics cards
How to reproduce: 1. Open the attached "1214436.zip" project 2. Build the project 3. Launch the built project and wait for at least ... Read more
Only installed package dependency versions are shown in the "Dependencie...
How to reproduce: 1. Open the user attached project (case_1209642-SubScene-AOT.zip) 2. Open the Package Manager window (Menu bar: Wi... Read more
[PackMan] Package Dependencies Text in Package Manager is editable
The package dependencies list in the package manager window allows editing the text like 'Cut', 'Copy' & 'Paste'. Refer to the attac... Read more
[iOS] CoreLocation.framework is not automatically exported to build when...
How to reproduce: 1. Open the user-supplied project 2. Build for iOS and attempt to deploy the build onto a device on Xcode 3. Obser... Read more
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