Search Issue Tracker

By Design

Votes

0

Found in [Package]

9.0.0

Issue ID

1223054

Regression

No

[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken

Package: Scriptable Render Pipeline HD

-

Versions tested: 2020.2.0a1 + 9.0.0

Steps to reproduce:
1) Open attached project, 9801_ShurikenLightModule scene
2) Make sure PointLight prefab has shadow maps enabled
3) Observe incorrect shadows emitted by point and spotlights
4) Go to Window -> Render Pipeline -> Render Pipeline Debug and in Lighting enable VisualPunctualLightAtlas
5) Observe that Atlas gets updated incorrectly

  1. Resolution Note:

    Resolved by design as we don't support officially Shuriken and the fixwould cause more harm than good.

    We'll add a clear section about this limitation in the documentation

    In case someone want to fix it locally, here's the diff to apply: https://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadowshttps://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadows

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.