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By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1223054
Regression
No
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0
Steps to reproduce:
1) Open attached project, 9801_ShurikenLightModule scene
2) Make sure PointLight prefab has shadow maps enabled
3) Observe incorrect shadows emitted by point and spotlights
4) Go to Window -> Render Pipeline -> Render Pipeline Debug and in Lighting enable VisualPunctualLightAtlas
5) Observe that Atlas gets updated incorrectly
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Resolution Note:
Resolved by design as we don't support officially Shuriken and the fixwould cause more harm than good.
We'll add a clear section about this limitation in the documentation
In case someone want to fix it locally, here's the diff to apply: https://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadowshttps://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadows