Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1223054
Regression
No
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0
Steps to reproduce:
1) Open attached project, 9801_ShurikenLightModule scene
2) Make sure PointLight prefab has shadow maps enabled
3) Observe incorrect shadows emitted by point and spotlights
4) Go to Window -> Render Pipeline -> Render Pipeline Debug and in Lighting enable VisualPunctualLightAtlas
5) Observe that Atlas gets updated incorrectly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note:
Resolved by design as we don't support officially Shuriken and the fixwould cause more harm than good.
We'll add a clear section about this limitation in the documentation
In case someone want to fix it locally, here's the diff to apply: https://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadowshttps://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadows