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Issue ID




[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken

Package: Scriptable Render Pipeline HD


Versions tested: 2020.2.0a1 + 9.0.0

Steps to reproduce:
1) Open attached project, 9801_ShurikenLightModule scene
2) Make sure PointLight prefab has shadow maps enabled
3) Observe incorrect shadows emitted by point and spotlights
4) Go to Window -> Render Pipeline -> Render Pipeline Debug and in Lighting enable VisualPunctualLightAtlas
5) Observe that Atlas gets updated incorrectly

  1. Resolution Note:

    Resolved by design as we don't support officially Shuriken and the fixwould cause more harm than good.

    We'll add a clear section about this limitation in the documentation

    In case someone want to fix it locally, here's the diff to apply:

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