Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1223054
Regression
No
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0
Steps to reproduce:
1) Open attached project, 9801_ShurikenLightModule scene
2) Make sure PointLight prefab has shadow maps enabled
3) Observe incorrect shadows emitted by point and spotlights
4) Go to Window -> Render Pipeline -> Render Pipeline Debug and in Lighting enable VisualPunctualLightAtlas
5) Observe that Atlas gets updated incorrectly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Resolution Note:
Resolved by design as we don't support officially Shuriken and the fixwould cause more harm than good.
We'll add a clear section about this limitation in the documentation
In case someone want to fix it locally, here's the diff to apply: https://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadowshttps://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadows