Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1223054
Regression
No
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0
Steps to reproduce:
1) Open attached project, 9801_ShurikenLightModule scene
2) Make sure PointLight prefab has shadow maps enabled
3) Observe incorrect shadows emitted by point and spotlights
4) Go to Window -> Render Pipeline -> Render Pipeline Debug and in Lighting enable VisualPunctualLightAtlas
5) Observe that Atlas gets updated incorrectly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
Resolved by design as we don't support officially Shuriken and the fixwould cause more harm than good.
We'll add a clear section about this limitation in the documentation
In case someone want to fix it locally, here's the diff to apply: https://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadowshttps://github.com/Unity-Technologies/Graphics/compare/HDRP/staging...HDRP/fix/shuriken-shadows