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[UWP] IL2CPP build incorrectly sets Output Directory and Intermediate Di...
When trying to publish a build or generate the App Package with enabled option "Generate app bundle" for a UWP build, the following ... Read more
[UWP] StoreLogo.png name is used instead of StoreLogo.scale-100.png
StoreLogo.png name is used instead of StoreLogo.scale-100.png. This gives an error in Visual Studio and the asset isn't included Fu... Read more
[WP8.1] Visual assets (tiles, icons, etc.) aren't included into VS solution
Reproduction steps: 1. Open the attached project 2. Build to "Phone 8.1" 3. Open the solution -> Manifest file -> Visual Assets 4. ... Read more
[UWP] Number of errors with Visual Assets in the generated solution
Reproduction steps: 1. Open the attached project 2. Build to Universal 10 3. Open the generated solution -> manifest file -> Visual... Read more
[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce: 1. Open attached project "865507.zip" 2. Build WSA Universal 10 SDK 3. Open VS solution 4. Start WACK test (only... Read more
[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...
Steps to reproduce: 1. Open attached project 2. Open Build Window by clicking "HoloToolkit/Build Window" menu item 3. Enter Build di... Read more
[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...
If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more
[WSA] EventType.ScrollWheel is not detected
Reproducible on 5.2.4f1, 5.3.4f1, 5.4.0b10 versions. Repro steps: 1. Open project "SmallerScrollDetecter.zip". 2. Play it in the ed... Read more
[WP8.1][WP10] Hindi characters are invisible on Windows phones
On Windows phones Hindi (अरे! सभी को नमस्कार! यह मेरा नया संदेश है !!!) characters are invisible in input fields or simple labels. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file