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Touches are not being registered when touching multiple screens simultan...
How to reproduce:1. Open the user's project2. Extend the game window so it spans multiple monitors3. Enter the Play Mode4. Touch the... Read more
Display dialog is ignoring newline characters
Brought to our attention internally here: https://unity.slack.com/archives/C3F85MBDL/p1689152848899699 Not sure when this regressed.... Read more
Increased input lag / delay in Standalone build when having low frames p...
How to reproduce:1. Open attached project "DXGI Flip test.zip" and scene "SampleScene"2. Open Standalone (attached in the project di... Read more
[Windows Editor] InternalEditorUtility.isApplicationActive is inconsiste...
How to reproduce:1. Open the attached "ReimportCheck.zip" project2. Once the Editor is open, drag any file over the project pane fro... Read more
Second build in a row crashes on launch
Reproduction steps:1. Open "1172486" project2. After Script and Assembly Definition reloading is done, close Unity3. Edit the "Build... Read more
OnMouseDown is not called after the Player window is resized with Displa...
Reproduction steps:1. Open the attached project “NoClick”2. Build and run (File > Build And Run)3. In the Player click on the but... Read more
Bug Reporter includes project files of the last project opened instead o...
How to reproduce:1. Open attached project "bugreporter.zip"2. Create a new project with any version of Unity3. Enter Play Mode in "b... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce:1. Open the attached 'project-1201307.zip' project2. Build and run the standalone3. Open Windows Task Manager and f... Read more
[Windows] Fallback path in swapchain creation (CreateForHWNDInternal) is...
Description here: https://forum.unity.com/threads/weird-error-when-i-buil-and-run-game-couldnt-swtich-to-requested-monitor-resolutuo... Read more
Editor freezes when trying to input Asian locales' characters using Wind...
How to reproduce:1. Add an Asian language locale to your Operating System2. Right-click on Windows taskbar and select 'Show touch ke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS