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The Internal Errors occurs when DictationRecognizer is Disposed in OnDes...
How to reproduce: 1. Open the "OfflineWindows10" Scene in the attached "DilOgrenmeWindows.zip" Project 2. Enter and Exit the Play Mo... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
[Post Processing][Editor] Editor crashes on closing a project with postp...
Closing a Project with Post Processing effects when 'Verify Saving Assets' is enabled leads to the Editor crashing after the save as... Read more
[Windows Editor] InternalEditorUtility.isApplicationActive is inconsiste...
How to reproduce: 1. Open the attached "ReimportCheck.zip" project 2. Once the Editor is open, drag any file over the project pane f... Read more
TimeZoneNotFoundException is thrown when registry is missing current tim...
Steps to reproduce: 1. Download 1165754_repro.zip project 2. Open Registry Editor 3. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Microso... Read more
Single clicking on an overlapping Standalone window's edge results in wi...
How to reproduce: 1. Open two instances of the attached Standalone "Build_2017.4.zip" 2. Partially overlap multiple Standalones 3. ... Read more
ScalableBufferManager.ResizeBuffers doesn't resize buffers after setting...
Repro steps: 1. Open attached project 2. Build and Run the application on a platform that supports Dynamic Resolution 3. Resize the ... Read more
Error 'No texture data available to upload' when making a WebGL build
Repro steps: 1. Have a LEGO microgame on 2019.4 LTS version (e.g. 2019.4.15f1) 2. Start 'Build and publish' tutorial 3. Make a build... Read more
Touch input from a touchscreen monitor is never cleared when debugger ge...
Reproduction steps: 1. Download and open the attached project "1222914.zip" 2. Open the Sample Scene 3. Open LeakTouchInput script i... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps: 1. Open attached project 2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list) 3. Open s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings