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Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
[Post Processing][Editor] Editor crashes on closing a project with postp...
Closing a Project with Post Processing effects when 'Verify Saving Assets' is enabled leads to the Editor crashing after the save as... Read more
[Windows Editor] InternalEditorUtility.isApplicationActive is inconsiste...
How to reproduce:1. Open the attached "ReimportCheck.zip" project2. Once the Editor is open, drag any file over the project pane fro... Read more
TimeZoneNotFoundException is thrown when registry is missing current tim...
Steps to reproduce:1. Download 1165754_repro.zip project2. Open Registry Editor3. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\... Read more
Single clicking on an overlapping Standalone window's edge results in wi...
How to reproduce:1. Open two instances of the attached Standalone "Build_2017.4.zip"2. Partially overlap multiple Standalones3. Sing... Read more
Input.mousePosition does not update when using a tablet
Reproduction steps:1. Open the attached project "TabletPenBug.zip" and load Scene "SampleScene"2. Enter Play Mode3. Using a tablet, ... Read more
Error 'No texture data available to upload' when making a WebGL build
Repro steps:1. Have a LEGO microgame on 2019.4 LTS version (e.g. 2019.4.15f1)2. Start 'Build and publish' tutorial3. Make a build an... Read more
Touch input from a touchscreen monitor is never cleared when debugger ge...
Reproduction steps:1. Download and open the attached project "1222914.zip"2. Open the Sample Scene3. Open LeakTouchInput script in V... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS