Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.3.0f6
2020.1
Issue ID
1219274
Regression
No
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an out-of-bounds color surface
Steps:
1. Open attached project
2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)
3. Open scene Shader_MRT
4. Hit play
5. Visually it's rendering correct, but console error spamming
d3d12: querying for an out-of-bounds color surface.
Reproducible in: 2020.1.0a23, 2018.4.12f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth is not rendered in a depth-only camera which is set up by a custom script
- The Scene\Game view is grey when two "Universal Additional Camera Data" scripts are attached to the camera
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
Add comment