Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.3.0f6
2020.1
Issue ID
1219274
Regression
No
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an out-of-bounds color surface
Steps:
1. Open attached project
2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)
3. Open scene Shader_MRT
4. Hit play
5. Visually it's rendering correct, but console error spamming
d3d12: querying for an out-of-bounds color surface.
Reproducible in: 2020.1.0a23, 2018.4.12f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment