Search Issue Tracker
Fixed in 2020.1
Fixed in 2019.4
Votes
0
Found in
2018.4
2019.3.0f6
2020.1
Issue ID
1219274
Regression
No
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an out-of-bounds color surface
Steps:
1. Open attached project
2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)
3. Open scene Shader_MRT
4. Hit play
5. Visually it's rendering correct, but console error spamming
d3d12: querying for an out-of-bounds color surface.
Reproducible in: 2020.1.0a23, 2018.4.12f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button
Add comment