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[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Play the scene and pay attention to the playback speed 4. Now... Read more
[WebGL][Audio] Setting audioSource.time gives different results in edito...
Reproduction steps: 1) Open attached project 2) Open scene "Main" 3) Enter play mode 4) Press the "A" key on the keyboard rapidly --... Read more
[WebGL] Alpha values are black when a texture is created from the downlo...
If one creates a Texture that is downloaded from a file, it is properly created with alpha on other platforms, but that does not wor... Read more
[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps: 1. Open the attached project "VidTest.zip" 2. Build the Scene "VidTest" for WebGL 3. Host the Build on a server ... Read more
[WebGL] In developer build method Mathf.CeilToInt() throws an exception
Steps to reproduce: 1. Download 117993_repro.zip project 2. Build for WebGL Developer Build 3. Open index.html in a web browser Exp... Read more
[WebGL] Cannot copy chinese text into InputField
To reproduce: 1) Open attached project and scene 2) Play it Expected: Try copying this bit of random Chinese hieroglyphs into the in... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more
[WebGL] read-only template file stops build
-e: see title -repro: --open attached project (from the bug conversion edit) --try building for webgl using the test template --NOT... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows --same for 5.2, 5.3, 5.4, so it lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled