Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b11
Issue ID
782587
Regression
No
[WebGL][Windows] Realtime lights look different than in editor
To reproduce:
1. Build and run attached project
2. Notice only the closest light seems to be visible. It has hard edges and no falloff
Expected:
Lights in WebGL should look like they do in the editor.
Reproducible: 5.4.0b12, 5.3.4p1, 5.2.4p1, 5.1.4f1, 5.0.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment