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Fixed in 2022.2.X
Votes
0
Found in
2021.2.0a13
2022.1
2022.1.0b3
2022.2
Issue ID
1410884
Regression
Yes
[WebGL] AudioSource.PlayDelayed doesn't play audio delayed when triggered in WebGL build more than once
Reproduction steps:
1. Open the user's attached project
2. Build and Run
3. Press on the icon on the left side of the player view to "open trunk"
4. Press on the icon on the left side of the player view again to "close trunk" and listen for a trunk closing sound
5. Repeat 3-4 steps
Expected result: AudioSource.PlayDelayed plays a sound after the specified delay time every time it is triggered
Actual result: AudioSource.PlayDelayed only works the first time and consecutive times it is triggered delay time is not applied
Reproducible with: 2021.2.0a13, 2021.2.16f1, 2022.1.0a1, 2022.1.0b10, 2022.2.0a1, 2022.2.0a3
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.2.0a12, 2021.2.17f1, 2021.2.19f1, 2021.3.2f1, 2022.1.0b11, 2022.1.1f1 2022.2.0a4, 2022.2.0a13
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a4