Search Issue Tracker

Fixed in 2022.2.X

Votes

0

Found in

2021.2.0a13

2022.1

2022.1.0b3

2022.2

Issue ID

1410884

Regression

Yes

[WebGL] AudioSource.PlayDelayed doesn't play audio delayed when triggered in WebGL build more than once

WebGL

-

Reproduction steps:
1. Open the user's attached project
2. Build and Run
3. Press on the icon on the left side of the player view to "open trunk"
4. Press on the icon on the left side of the player view again to "close trunk" and listen for a trunk closing sound
5. Repeat 3-4 steps

Expected result: AudioSource.PlayDelayed plays a sound after the specified delay time every time it is triggered
Actual result: AudioSource.PlayDelayed only works the first time and consecutive times it is triggered delay time is not applied

Reproducible with: 2021.2.0a13, 2021.2.16f1, 2022.1.0a1, 2022.1.0b10, 2022.2.0a1, 2022.2.0a3
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.2.0a12, 2021.2.17f1, 2021.2.19f1, 2021.3.2f1, 2022.1.0b11, 2022.1.1f1 2022.2.0a4, 2022.2.0a13

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.