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[Trail Renderer] Add Key does not add any keys to trail's Width curve
To reproduce:1. In any project, create an object with Trail Renderer component2. In Trail Renderer component, find the Width curve i... Read more
Particle SubEmitter simulation is not completed when previewing
Reproduction steps:1. Open the attached project "particle-parent-testnew"2. Play the Particle simulation Expected result: the simula... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resultin... Read more
[Shuriken] Error is thrown continuously On selecting "Edit Points in Sce...
"transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }" error is thrown continuously... Read more
[Shuriken]Unable to select any option in Simulate Layers Dropdown in Par...
In Particle Effects window Simulate layer Dropdown options are not getting selected. Steps to repro:1. Create a new project.2. Hiera... Read more
Crashes on WorldCollision when Particle System is using Sub Emitters wit...
How to reproduce:1. Open attached project2. Open BrokenParticles scene3. Select Blood Particle System4. Turn on Sub Emitters5. If it... Read more
Size over lifetime does not affect collider size in the initial collisio...
How to reproduce:1. Open the attached "ParticleCollisionTest.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the par... Read more
Particle System's Orbital and Offset values are locked and affect other ...
How to reproduce:1. Download and open the user-submitted project and load the sample Scene2. Open the Animation window3. Select the ... Read more
Particle trails use the wrong texture when several ParticleSystems are b...
How to reproduce:1. Open attached project2. Open Main scene3. Enter the Play Mode Expected results: The rain particle trails are alw... Read more
Particles do not die when using a Trigger and Ring Buffer.
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the Game view Expected outcome: Particles d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS