Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
2
Found in
2019.1.0b3
2019.1.10f1
2019.2.0a6
2019.3.0a1
Issue ID
1172390
Regression
Yes
Size over lifetime does not affect collider size in the initial collision of a particle
How to reproduce:
1. Open the attached "ParticleCollisionTest.zip" project
2. Open "SampleScene"
3. Enter Play mode and inspect the particle system in Scene View
Expected results: The particles move for a few frames and then collide with the plane
Actual results: The particles instantly collide with the plane
Reproducible with: 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.0b2, 2019.2.0a3
Couldn't test with 2019.2.0a4 and 2019.2.0a5 due to libcef crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment