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[Particle System] Particle trail from the Trails module deforms and twis...
How to reproduce: 1. Open the attached "1275386 repro" project 2. Open the "SamepleScene" Scene from Assets > Scenes folder 3. Enter... Read more
[Shuriken] Particle system Icon image is missing in its preset asset
Particle system Icon image is missing in its preset asset. Steps to repro: 1. Create a new project. 2. GameObject > Effects > Parti... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here: https://forum.unity.com/threads/particle-syste... Read more
Listed Force Field keeps affecting particles when its GameObject is acti...
How to reproduce: 1. Open the attached project ("ParticleSystem_ForceField.zip") 2. Open the repro scene ("Main") 3. Enter Play Mode... Read more
Particle Systems are scaled incorrectly when using Velocity render align...
How to reproduce: 1) Open attached project 2) Open the included Example Scene 3) Enter Play Mode Reproducible with: 2018.1.0b1, 201... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps: 1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it 2. Select ParticleSystem prefab instance 3. Rem... Read more
Mesh of the Particle Mesh Emitter could not be set during runtime in builds
How to reproduce: 1. Open attached project "UnityBugMeshParticleEmitter.zip" 2. Build PC, Mac & Linux Standalone build 3. Open the b... Read more
ComputeBuffer::SetData crash when exiting Play mode with a couple of Par...
Steps to reproduce: 1. Open QA-supplied project (Link in Edit) 2. Enter Play mode 3. In the bottom left, select "Normal 1g" and plac... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce: 1. Open the attached 'project-1273773.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'Particle ... Read more
Particle System is not Rendered in the Game window when using cmd.DrawRe...
Steps to reproduce: 1. Open user's attached project 2. Open "Offscreen Rendering" scene 3. Enter Play mode 4. Notice that particle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException