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Votes

0

Found in

2017.4.0f1

2019.1.0a11

2019.1.0f2

2019.2.0a1

2019.3.0a1

Issue ID

1150263

Regression

Yes

Mesh of the Particle Mesh Emitter could not be set during runtime in builds

Visual Effects - Legacy

-

How to reproduce:
1. Open attached project "UnityBugMeshParticleEmitter.zip"
2. Build PC, Mac & Linux Standalone build
3. Open the build
4. Press spacebar a couple of times

Expected result: Particles spawn in all kinds of shapes
Actual result: Particles only spawn in a single point in space or a circle

Reproducible with - 2017.4.27f1, 2019.1.2f1, 2019.2.0b2, 2019.3.0a2
Not reproducible with - 2018.3.14f1, 2018.4.0f1, 2019.1.0a10

Reproducible on platforms: Windows, Android
Other platforms are not tested

Notes:
If there is a particle system in the scene with emission mesh set to a particular mesh, it is possible to set emission mesh of another particle system to that particular mesh during runtime without any issues

  1. Resolution Note:

    After investigating this, it appears to be correct that the mesh doesn't work in a standalone build, because it does not have Read/Write enabled.
    Usually, our build process can detect meshes being used by particles, and ensure that the vertices are preserved, but in this case, the mesh is assigned by a script rather than via the Inspector, and we have no way of knowing about this at build time.

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