Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.11f1
2019.3.0b4
2019.3.0b8
2020.1
Issue ID
1195214
Regression
Yes
Particle System is not Rendered in the Game window when using cmd.DrawRendered and context.ExecuteCommandBuffer to call it
Steps to reproduce:
1. Open user's attached project
2. Open "Offscreen Rendering" scene
3. Enter Play mode
4. Notice that particle Systems is Rendered in the Scene window on a purple Sprite but is not Rendered in the Game window
Expected results: cmd.DrawRenderer Rendres the Particle System
Actual results: cmd.DrawRenderer does not render a Particle System
Reproducible with: 2019.3.0b4(7.1.1), 2019.3.0b8(7.1.1), 2020.1.0a9(7.1.1)
Not Reproducible with: 2019.3.0b3
Notes: The Camera preview in the Scene shows the expected results during Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2018.4):
LWRP version in 2018.4 does not have RenderPipelineManager.beginCameraRendering, making this impossible to verify with LWRP in 2018.4