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Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce: 1. Open the attached project ("case_1146677-ParticleTrailBugDemo") 2. Enter Play Mode Expected results: Particle ... Read more
[Shuriken] Particle flicker outside the Collider when Outside Trigger is...
How to reproduce: 1. Open the user's attached "Bug.zip" project 2. Open the "SampleScene" Scene 3. Select the "MOVE ME" GameObject i... Read more
Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...
How to reproduce: 1. Open the attached "1066465_repro.zip" project 2. Open the "ImageTestScene" scene 3. Observe that "PathRenderer"... Read more
Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...
How to reproduce: 1. Open the attached "TestFor1064275.zip" project 2. Select Particle System in the Hierarchy 3. Make sure that Sho... Read more
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps: 1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project. 2. Observe the Bursts (infinite) and Bursts ... Read more
'Incompatible keyword states' errors spammed to console after a Unity up...
How to reproduce: 1. Download the attached project "Wolf_2021_1.zip" 2. Open in it with Unity 2021.2.0a16 Expected result: No or mo... Read more
TrailRenderer's Normals are facing same direction when its Alignment is ...
How to reproduce: 1. Open the attached project's Scene labeled "TrailNormalTest" 2. Move the "Trail" GameObject around in the Scene ... Read more
Scene View mouse interactions do nothing when mouse initiates action fro...
How to reproduce: 1. Open the attached project "case_1146514-ParticleEffectPanelCameraRotate" and scene "SampleScene" 2. Select "Par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow