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Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce:1. Open the attached project ("case_1146677-ParticleTrailBugDemo")2. Enter Play Mode Expected results: Particle Sys... Read more
“Trail Renderer” window doesn’t disappear, and the “MissingReferenceExce...
How to reproduce:1. Create a new project2. In the Hierarchy window, add “Trail” (Right click > Effects > Trail)3. In the “Trai... Read more
Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...
How to reproduce:1. Open the attached "1066465_repro.zip" project2. Open the "ImageTestScene" scene3. Observe that "PathRenderer" Ga... Read more
Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...
How to reproduce:1. Open the attached "TestFor1064275.zip" project2. Select Particle System in the Hierarchy3. Make sure that Show B... Read more
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps: 1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project.2. Observe the Bursts (infinite) and Bursts (f... Read more
Trail renderer’s trail doesn’t disappear after a specified time
How to reproduce:1. Open the user’s attached “DTBSG2ndEdition.zip” project2. Enter Play Mode3. In the Hierarchy window, select “Auto... Read more
TrailRenderer's Normals are facing same direction when its Alignment is ...
How to reproduce:1. Open the attached project's Scene labeled "TrailNormalTest"2. Move the "Trail" GameObject around in the Scene3. ... Read more
Scene View mouse interactions do nothing when mouse initiates action fro...
How to reproduce:1. Open the attached project "case_1146514-ParticleEffectPanelCameraRotate" and scene "SampleScene"2. Select "Parti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size