Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1203456
Regression
No
TrailRenderer's Normals are facing same direction when its Alignment is set to Transform Z and Generate Lighting Data is enabled
How to reproduce:
1. Open the attached project's Scene labeled "TrailNormalTest"
2. Move the "Trail" GameObject around in the Scene
3. Observe trail left behind by the Trail Renderer
4. Rotate Directional Light's X to 260
Expected result: Trail is unlit by Directional Light
Actual result: Trail is lit
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.7f1