Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1203456
Regression
No
TrailRenderer's Normals are facing same direction when its Alignment is set to Transform Z and Generate Lighting Data is enabled
How to reproduce:
1. Open the attached project's Scene labeled "TrailNormalTest"
2. Move the "Trail" GameObject around in the Scene
3. Observe trail left behind by the Trail Renderer
4. Rotate Directional Light's X to 260
Expected result: Trail is unlit by Directional Light
Actual result: Trail is lit
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.7f1