Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.1f1
Issue ID
1066465
Regression
No
Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignment is set to "Transform Z"
How to reproduce:
1. Open the attached "1066465_repro.zip" project
2. Open the "ImageTestScene" scene
3. Observe that "PathRenderer" GameObject has a "LineRenderer" component which has Alignment value "Transform Z"
4. Enter the Play mode
5. Change the slider value in the Game view
-- Editor crash
Reproducible with - 2018.2.0a6, 2018.2.2f1, 2018.3.0a7
Note: Could not be tested on versions prior to 2018.2, since LineRenderer.BakeMesh public method was introduced in 2018.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Add comment