Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.1f1
Issue ID
1064275
Regression
No
Particle System Bounds ignore Shape Y Scale when using Rectangle Emission Shape
How to reproduce:
1. Open the attached "TestFor1064275.zip" project
2. Select Particle System in the Hierarchy
3. Make sure that Show Bounds is enabled in the Particle Effect panel
4. Try to change Particle System Shape Y Scale in the Inspector window
5. Notice that the Particle System Bounds stay intact
Expected result: Particle System Bounds change together with the Shape Scale
Actual result: Particle System Bounds ignore the Shape Y Scale
Rectangle Emission Shape was introduced in Unity 2018.1.0a6
Reproducible with: 2018.1.0a6, 2018.1.9f1, 2018.2.2f1, 2018.3.0a6
Note: using other Emission Shapes results in a correct behavior
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment