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Crashes on WorldCollision when Particle System is using Sub Emitters wit...
How to reproduce:1. Open attached project2. Open BrokenParticles scene3. Select Blood Particle System4. Turn on Sub Emitters5. If it... Read more
Custom Simulation Space renders Ribbon Trail Particles incorrectly
To reproduce: 1. Download project "CustomSimulationSpaceBug.zip" and open in Unity2. Open "Main" scene3. Enter Play mode4. Observe t... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce:1. Open User's attached project2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2018.... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
Particles are not distributed evenly when Shape is set to Cone and Cone'...
How to reproduce:1. Open the user's attached "ShurikenBugs.zip" project2. Open the "SampleScene" Scene3. Select the "Particle System... Read more
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce:1. Open user attached project2. Click on the 'Rain' game object3. Click on 'Show bounds'4. Observe that the bound... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more
Crash on block_remove when continuously instantiating and destroying a p...
Reproduction steps:1. Open the attached “repro-project”2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps:1. Open the attached project "1224501.zip"2. Build the project3. Run the built project from Terminal/Power Shell/... Read more
[GPU Instancing] Extra mesh particles are being spawned when using GPU i...
Repro steps:1. Open SampleScene from the attached project.2. Ensure that GPU instancing is enabled on the particle system3. Simulate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS