Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0b7
Issue ID
1139308
Regression
No
[GPU Instancing] Extra mesh particles are being spawned when using GPU instancing
Repro steps:
1. Open SampleScene from the attached project.
2. Ensure that GPU instancing is enabled on the particle system
3. Simulate the system and observe the additional meshes appearing
(it's easier to visualize with Wireframe mode)
Expected outcome:
- Only 5 particles to be spawned
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Add comment