Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0b7
Issue ID
1139308
Regression
No
[GPU Instancing] Extra mesh particles are being spawned when using GPU instancing
Repro steps:
1. Open SampleScene from the attached project.
2. Ensure that GPU instancing is enabled on the particle system
3. Simulate the system and observe the additional meshes appearing
(it's easier to visualize with Wireframe mode)
Expected outcome:
- Only 5 particles to be spawned
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment