Search Issue Tracker
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
[VFXGraph] Saving changes in one open Graph performs save action for all...
How to reproduce: 1. Create new HDRP project 2. Create new VFX Graph, open it 3. Open another VFX Graph window via Window>Visual Eff... Read more
Unity Crashes if the VFX Graph Package is removed while VFX Graph stuff ...
A crash occurs if a particular workflow occurs with VFX Graph. Judging from the call stack this seems to be a VFX Graph bug, though ... Read more
[Component] Dragging a VFX asset to the hierarchy or scene no longer ass...
Repro steps: 1. Open a VFX-enabled project 2. Create a VFX asset in the Project folder 3. Drag the VFX asset to the scene or hierach... Read more
[VFX][Improved Prefab] Changes do not apply to the prefab if saving it f...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro: 1. Create a new Proj... Read more
Editor crashes with various stacktraces when entering Play mode after du...
How to reproduce: 1. Open the user's attached "H3lium.zip" project 2. Load the "Zlepenec_v05" scene 3. Select "Humming Bird" and "Bo... Read more
[Output] VFX don't cast shadows when culled
Repro steps: 1. Import the attached package. 2. Open the Example_01 scene and the Cube VFX effect to compile it 3. With both the sce... Read more
[Performance] Larger effects add up to large serialized states and in-gr...
Repro steps (latency): 1. Open the attached VFX asset 2. Drag any node 3. Immediately click on a connected node. 4. Observe slow re... Read more
[VFXGraph] Node sections outlines are distorted when Scene view is set t...
How to reproduce: 1. Create new HDRP project 2. Create new VFX graph in Hierarchy and open it Actual result: Colourful node section... Read more
[VFX Graph] Subgraph blocks and operators are not re-compiled when Compi...
How to reproduce: 1. Create a new vfx graph 2. Convert Set Color over Life to Subgraph Block 3. Open Subgraph Block 4. Change Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes