Search Issue Tracker
By Design
Votes
0
Found in
2022.1.0a16
Issue ID
1383897
Regression
Yes
[VFXGraph] Saving changes in one open Graph performs save action for all open Graphs
How to reproduce:
1. Create new HDRP project
2. Create new VFX Graph, open it
3. Open another VFX Graph window via Window>Visual Effects>Visual Effect Graph and create new Graph
4. Make changes to both of the graphs and save changes by Ctrl+S
Expected result: Changes are saved to only one currently focused Graph
Actual result: Changes are saved to all currently open Graphs
Reproduced with: 2022.1.0a16 (opening several Graphs at once is new improvement)
Does not reproduce: 2022.1.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Ctrl+S saves all modified assets (not only VFX Graph)
If you want to save only one graph, you can click the save icon in the top left of vfx graph window