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Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a5
Issue ID
1357294
Regression
Yes
Editor crashes on dynamic_array<VFXCommandList::VFXCommandSubList,0>::insert during GI computations
Reproduction steps:
1. Open the attached "case_1347510.zip" project
2. Load the SampleScene
3. Clear GI Cache in Preferences window
4. Click on Generate Lighting in the Lighting window
5. Switch to the Scene tab
6. Double click on "ReflectionProbe Room 3 Ramp" GameObject in the Hierarchy window (Lighting > Reflection Probes > Room 3)
7. If the crash did not occur, repeat step 6 a few more times (should crash after 1 to 10 attempts)
-- Observe the crash
Reproducible with: 12.0.0 (2022.1.0a5)
Not reproducible with: 12.0.0 (2021.2.0b6, 20221.0a4)
Could not test with 2019.4, 2020.3, 2021.1.17f1 (project breaks on downgrade)
Notes:
- to speed up the bake process Filtering can be set to None and Max Lightmap Size to 32
- could not reproduce with Progressive CPU
- the Editor does not crash once the baking has finished
First lines of the stacktrace:
0x00007FF7E2D431F1 (Unity) dynamic_array<VFXCommandList::VFXCommandSubList,0>::insert
0x00007FF7E2D3EB2D (Unity) VFXCommandList::InnerRegister
0x00007FF7E2D83C4E (Unity) VFXParticleSystem::Update
0x00007FF7E2D6BAB7 (Unity) VisualEffect::ProcessUpdate
0x00007FF7E2D70CA0 (Unity) VisualEffect::Update
<...>
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7