Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0b8
Issue ID
1367413
Regression
No
[VFXGraph][HDRP] MainCamera to Sceneview Fallback doesn't work anymore
Repro steps:
1. Import the attached project and open the Repro scene
2. Hide the Game View
3. In the Scene view, zoom in and out from the effect
4. Observe that all particles do not turn red
5. Open the VFX and enable the Collide with Depth Buffer block in Update
6. Repeat step 3 and observe that the particles now go from green to red when the Scene camera is far
Expected outcome:
- The Game/Scene camera fallback to work with all MainCamera operator outputs, even if camera buffers are not used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Xcode] "InfoPlist (English)" is required when "InfoPlist (English (United States))" already exists
- [tvOS] Crash when closing the On Screen Keyboard with tvOS version <15.0
- Temporal Anti-aliasing (TAA) produces severe artifacting when quality set to Very High
- [iOS] Player crashes when using “WebCamTexture” on specific iOS devices
- [Linux][IL2CPP] Player crash call stack is not displayed when the build is run with "-batchmode -nographics" arguments
Add comment