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GenerateID is not allowed to be called during serialization, call it fro...
An error is thrown when opening the project. After opening it, Unity somehow corrupts and starts throwing this error when creating n... Read more
Cache server deleting oldest files added, not least recently used
Reproduction steps: 1) Open attached project 2) Make sure that size of asset im3 is 2048 3) Start Cache Server with --size 146800640... Read more
Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps: 1) Try setting up perforce from Unity --- When connecting you will get an error "This version of your client is ... Read more
UnityYAMLMerge crashes when given specific scenes to merge
Reproduction steps(Repro gif in the edit): 1) Download and extract users submitted scenes. 2) Import folder with scenes to Unity ver... Read more
Cache server fails to import cached files when upgrading project from an...
Reproduction steps: 1) Open attached project with Unity 5.3 --- Could be a different version, but there has to be a newer release th... Read more
[OSX] Cache Server won't start if there are spaces in the --path argument
Reproduction steps: 1) Create a directory with spaces in it 2) Run RunOSX.command command like this" exec /path/to/RunOSX.command --... Read more
[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project 2. Delete the 'torus.prefab' asset 3. Connect the editor to a cache server (just launc... Read more
PlasticSCM plugin fails to load in OS X El Capitan
Reproduction Steps: 1. Open any project on OS X El Capitan 2. Change Version Control Mode to PlasticSCM 3. Notice error and warning ... Read more
[OSX][CacheServer] Cache server is providing incorrect texture assets fo...
Steps to reproduce: 1. Download the attached project 2. Launch Cache Server 3. Enable 'Cache Server' usage in Unity Preferences (ad... Read more
Identical file GUIDs are not changed if Library folder is missing
Steps to reproduce: 1. Create a new project 2. Create a directory "A" in 'Assets' using the editor 3. Close unity 4. Delete 'Lib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made