Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.3p3
Issue ID
810477
Regression
No
Identical file GUIDs are not changed if Library folder is missing
Steps to reproduce:
1. Create a new project
2. Create a directory "A" in 'Assets' using the editor
3. Close unity
4. Delete 'Library' folder
5. Copy A.meta
6. Rename 'A.meta copy' as 'B.meta'
7. Create a directory 'B'
8. Open Unity
Expected behaviour: B.meta is updated to use a different GUID than the A.meta (which is exactly what is done when you do the above steps without deleting the Library folder)
Actual behaviour: A.meta and B.meta continues to exist with the same GUIDs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
Add comment