Search Issue Tracker
Tests are not discovered in Assemblies after deleting Library
To reproduce: 1. Download project from ownCloud and open in Unity2. Open Test Runner window3. Check the PlayMode tab and observe tha... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce:1. Open user-submitted project (NativeArrayBug.zip)2. Open Window > General >Test Runner3. Run All Edit Mode ... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce:1. Download and import the attached editor test script2. Run tests: Expected result: all tests passActual result:... Read more
Receiver can not keep up with the amount of data sent error when writing...
When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in t... Read more
EditMode test cases that use an invalid TestCaseAttribute fail silently ...
To reproduce: 1. Download the attached project "TestCaseAttribute.zip" and open in Unity2. Open Test Runner window3. Select the Edit... Read more
Playmode tests timeout when Time.timeScale is large
The Playmode tests are probably using the GameTime to decide when to timeout, which make most tests that would touch Time.timeScale ... Read more
TestRunner assertions in OneTimeTearDown do not fail the test
Steps to reproduce:1. open attached project2. open testrunner window3. run editmode tests Actual: test are passingExpected: tests ar... Read more
NullReferenceException error appears after running tests from the Test R...
Steps to reproduce:1. Open attached Unity project2. Open Test Runner window3. Press 'Run all in player'4. After tests are ran in pla... Read more
Unity batchmode freezes after passing incorrect path to editorTestsResul...
How to reproduce:1. Download the attached project2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -editorT... Read more
Running tests without --automation shows utp message about memory leaks
In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used